![]() There's also a whole bunch of functional medicine/drugs by kittysims These can work very fell for story tellers.įorgot to mention that I am aware of how icky it is to use mental illnesses as a gameplay accessory, but that I feel like it's ok as long as you do it while remaining respectful of people who actually have these illnessesįixed some of the glaring grammar mistakes ![]() Traits, of course, don't always have to stay for a life time since you can just switch them out with cheats :] I've used that one in the past and it's really difficult to make a sim with that trait ever have a good time. If you feel like ramping up the difficulty up a notch, there's also drewshiver's weak immune system trait that is a physical illness rather than a mental one. There are Depression traits, and ADHD ones. For example, there are anxiety traits: Drewshivers, Rosemarie's sims If you want to go about as dark as sims will let you, you can incorporate mentall illness cc traits. The destroy doll houses, they kick trash cans, they yell at everyone they love. Sims medieval cheats how to make a sim happy mod#Sims that get angry quickly (especially if you have the affection mod adding to that) can be a nightmare if there are kids around. There's a whole bunch of stuff you can do with the mischief skill. ![]() High mischief skills enables you to (temporarily) completely obliterate another sim's self worth, and it also gives you access to voodoo dolls, which are a whole other level of nasty. If you want the really gross side of sims' personalities to come out, max out their mischief skills and have your sim become a manipulative piece of dirt. If you have Get Together, I suggest having your sim join a gang (violent/mean club activities). The description says it's outdated, but it still works for me and others so I'd wager it's worth a try. To make your sim's existence truly miserable, also add DrChillgood's environmental effects fix so your sims won't ever find pleasure in art or nice furniture again. it can take a while to level up, but if you want you can just use the UI cheats extension to give your sim a lifetime's worth of depression in seconds. Every emotion is a "skill," so for example, if your sim is tense a lot, they may get a higher level of lifetime tension and get random (suitably strong) tense moodlets. There's zerbu's affective mod that lets sims collect emotional lifetime experience. Corruption had a good feeling to it concerning the story at the time because it is at least a little more subtle. What I was actually pleasantly surprised by on the other hand was that one event in the Business career where the player can chose to extort his boss because of something illegal and walk away with 5000 Simoleons. What comes to mind is stealing and locking visitors into rooms, but it doesn't fit every type of character because it both is so openly evil. Overeating is not the most interesting vice. But he's still happy most of the time, because the 'Gloomy'-Trait only kicks in once in a blue moon with a measly +1.Ī problem I have is that there are not enough real vices: I think the closest I got was when I had this detective-type character who started a family, but after growing older developed a drinking problem, got a divorce and a beard and now lives in a shitty neighborhood.
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